Okay - so firstly, this the website I was talking about in terms of voice-over talent: if you can sort it, the experience of working with a pro artist is always valuable...
So - yes, your script/storyboard reads okay - I think people will enjoy the reveal, and you've got your Planet Of The Apes vibe in there too.
It's early days I know, but I do want you to commit fully to all your action sequences etc in terms of boarding them out in readiness for the animatic - which should use multiple drawings and dynamic framing to express the more complex action shots were you need them. Sometimes, students try and communicate this complexity by just letting us look at the same drawing for a period of time in their animatics, but look to really unpack and precision-engineer your more complex sequences.
In terms of design, I'm encouraging all students to a) bank their knowledge of design principles as learned with Justin and b) to not fall into the trap of mistaking 'drawing a character' for 'designing one'. In terms of your world, you've got lots of reference by which to think in more stylised ways about your rat and insect character... You've got a toony universe - so make the most of it - look at Pinky and The Brain and the Hannah-Barbera universes for some suitably stylised animals...
I think you should step back from some of the realism implied by some of your early drawings and think about 'style' and designing 'for animation' a bit more - strong shapes, clean lines and flatter colour/shading. Same is true for your environments - this is definitely a project where I would encourage you to avoid a painterly approach and go for something more in the tradition of actual animation, so...
I'd suggest looking at some different tools, perhaps working between Photoshop and Illustrator?
So - you've got this tradition of bipedal animals - and that's an opportunity to really push for some character design fundamentals. I think your story needs a strong, confident and 'for animation' style.
1 Comments
OGR 07/02/2019
ReplyDeleteHey Ren,
Okay - so firstly, this the website I was talking about in terms of voice-over talent: if you can sort it, the experience of working with a pro artist is always valuable...
https://www.fiverr.com/categories/music-audio/voice-overs?source=hplo_search_tag&pos=1&name=voice-overs
So - yes, your script/storyboard reads okay - I think people will enjoy the reveal, and you've got your Planet Of The Apes vibe in there too.
It's early days I know, but I do want you to commit fully to all your action sequences etc in terms of boarding them out in readiness for the animatic - which should use multiple drawings and dynamic framing to express the more complex action shots were you need them. Sometimes, students try and communicate this complexity by just letting us look at the same drawing for a period of time in their animatics, but look to really unpack and precision-engineer your more complex sequences.
In terms of design, I'm encouraging all students to a) bank their knowledge of design principles as learned with Justin and b) to not fall into the trap of mistaking 'drawing a character' for 'designing one'. In terms of your world, you've got lots of reference by which to think in more stylised ways about your rat and insect character... You've got a toony universe - so make the most of it - look at Pinky and The Brain and the Hannah-Barbera universes for some suitably stylised animals...
https://io9.gizmodo.com/every-single-pinky-and-the-brain-plan-to-take-over-the-1778890186
https://www.pinterest.co.uk/pin/345229127680573449/?lp=true
I think you should step back from some of the realism implied by some of your early drawings and think about 'style' and designing 'for animation' a bit more - strong shapes, clean lines and flatter colour/shading. Same is true for your environments - this is definitely a project where I would encourage you to avoid a painterly approach and go for something more in the tradition of actual animation, so...
https://www.pinterest.co.uk/jesse3256/animation-backgrounds/?lp=true
I'd suggest looking at some different tools, perhaps working between Photoshop and Illustrator?
So - you've got this tradition of bipedal animals - and that's an opportunity to really push for some character design fundamentals. I think your story needs a strong, confident and 'for animation' style.